Misterg
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Do the same in your F360 sketch (ideally use a sensible choice of edge or point as a reference - or draw in the references you want as construction lines; e.g. centre lines or lines of symmetry, etc.)What I tend to do in real life is measure an existing object and define its location with a dimension from a random point or edge.
The answer to that is this:Stepping back from an object you have scribbled down is tricky for me because I see no easy way to establish quickly exactly what it was you did to make it.
The timeline will include the sketches that have been used to create the object. Hover over the symbols and you will find out which ones are sketches. Right click on one and choose ‘Edit Sketch’ and you’re back at the stage where you created the sketch. Any changes will ripple through through the design.Also need to get my head around the "timeline" at the bottom which is a list of what you did and the "parts list" at the side which I think is a list of what you've got. It's still an unconnected random assortment of unfathomable symbols
WRT holes: if there is more than one, I usually create a ‘Point’ in a sketch for each hole centre. This can be a new sketch on a face of the part or you can incorporate them in the sketch that defines the part (by default, sketches are set to hidden after they’ve been ‘used’ once. If you want to reference them again, you need to expand the ‘ ‘shopping list’ at the side of the screen and click the ‘eye’ symbol next to the sketch.)
When you want holes, just select all of the relevant points and the same hole definition can be applied to all of them at once.
It *is* a steep learning curve (not just F360, but any 3D CAD). I think the biggest thing is getting out of the ‘drawing’ mindset and into an ‘object’ mindset. Sketchup does not help with this- obviously YMMV!